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Innovation for shoulder impairment recovery

One third of the population will experience some form of shoulder impairment that causes chronic pain during daily activities.  More than 80% of these people will not seek medical attention, but instead, will live with the pain or eliminate the activities that cause the pain.   Those that seek medical attention will find themselves in physical therapy. 

Triad Labs will soon release a new system, called Reach, which uses virtual reality experiences and machine learning (patent pending) to help both groups, those that don’t seek medical attention and those that do.  Reach will be able to be used at home without a prescription or as part of the home exercise program prescribed by a licensed therapist or medical professional.

Patent Pending Technology

Reach tracks the player’s motion, identifies the shoulder movement impairments, and, through a series of VR sessions, assists in increasing the patient’s range of motion.  Reach dynamically adapts the position of targets and movements required in the games based on the patient’s progress. 


Additionally, Reach’s machine learning algorithms will use data from all Reach users to learn and apply the most effective movement patterns.

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Helping People Get Back In the Game 


At the heart of Reach is a series of fun and engaging virtual reality games designed to increase range of motion, reduce pain, and help you get back to the activities you enjoy. 


Reach identifies the patient's specific movement limitations and adjusts the games to recruit the precise movements needed for recovery.  Each session challenges the patient's limitations slightly so that recovery is safe, consistent, and enjoyable. 

Each game records movements allowing the patient to monitor progress on the web-based dashboard.  

Shoulder assessment is part of the game 

During each game, Reach is constantly monitoring and assessing the patient's movement patterns and adapting the game to recruit movement patterns specifically for the patient. 

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3D analysis renderings are available showing precisely the patient's ability to reach prescribed targets. 

Complex movement patterns are analyzed and displayed along with the percentage of movement achieved.  

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Progress Reports

While the player is unaware of it, there are specific prescribed targets in each game.  The percentage of targets within those volumes of space that the patient reaches is calculated and recorded to provide quantitative analysis and progress reporting.  

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Blue= Right arm,   Red=left arm

For this movement pattern, the patient was improving until 7-1-2020 when both arms lost capacity.  On 8-16-2020 the patient lost capacity in the left arm.  

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Blue= Right arm,   Red=left arm

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